This version of the game is a game of luck, that requires you to know
how to make 'SETs' (see the rules for
classic SET®). The art of bluffing can be used to increase
To make the most 'sets' by using at least one card in your
hand and the cards on the table. By doing so the player wins all the chips
in the pot.
Number of Players:
2 or more.
One card is dealt face up in the center, then one face
down to each player. A second card is dealt face up in the center, then
one face down to each player. After each SHOWDOWN (see below), if no player
shows, an additional card is dealt face up in the center.
Sequence of Play:
The turn to deal, the cards as they are dealt, and the turn to
bet, all pass from player to player to the left. Once a player has dropped
out, the turn skips him and takes up the next player to his left who has
not dropped out.
Divide the chips (not included) equally among all players. The cards are
shuffled and dealt by the dealer. There follows one or more betting intervals
in which the players may bet their hands (or, if unwilling to bet, may
drop). At the end of each betting interval, there is "the showdown"
at which each player who has not previously dropped may show his/her 'sets'.
If no one wishes to show, another card is placed face up on the table,
and another betting interval begins with all players who have not dropped.
If at any stage of the game every player but one has dropped, the
latter takes the pot without showing any of his cards.
The players in the game must agree unanimously upon the
limits of betting. There should be a maximum limit for each bet; the recommended
limit is three. It is also desirable to limit the number of raises any
one player may give in any one betting interval; the recommended limit
is one per player.
In each betting interval, one player in the game has the
privilege, or duty, of making the first bet. Each player in rotation after
him may either:
(a) drop, by discarding his hand -- in this case, he no longer
participates in the pot, and cannot win the pot regardless of what may
(b) call, which means that he places in the pot enough chips
to make his contribution to the pot as great as the contribution of
any other player (during that betting interval), but no greater;
(c) raise, which means that he places into the pot enough chips
to call, plus one or more additional chips;
(d) check, which means "a bet of nothing" may be done
provided no previous player has made a bet during that interval.
A betting interval ends when every active player has had at least one
turn to bet, and when the bets have been equalized -- that is, when every
player has either contributed the same amount as every other player has
contributed during the betting interval, or has dropped.
When the bets have been equalized in the last betting interval,
the dealer asks, "does anyone wish to show?" If a player has
a 'set' he may or may not show it at this time. If he does
show, then every player who has not previously dropped must expose his
cards face up on the table. Whichever of these players has the highest
number of 'sets' wins the pot and gathers it in -- all tie
hands share equally in the pot. If some chips remain which are not divisible
among the winners, they go to the winner with the least number of chips.
All 'sets' must use at least one card from the player's